Posts Tagged ‘pikachu’
Hey You Pikachu! Nintendo 64 commercial (US) (2)
The game begins when the main character is asked to try out a new device of Professor Oak's that is used to talk to Pokémon. The player soon meets a wild Pikachu and befriends it. The Pikachu's trust must be earned by the player and eventually it will come and live in the player's house. There are three different activity days: Pikachu's Daring Days, Discovery Days, and Play Days. Each day has a different objective (ie collecting food, going fishing) and the player can earn Pika Points, which is the currency used at Abra's Shop to unlock new items. Eventually, if the player reaches day 365, Professor Oak appears and says that Pikachu has to be released, as it is a wild Pokémon. The player has to go to the woods where Pikachu was found and say "goodbye" several times, upon which Pikachu realizes he can't live with the player anymore, and, sadly, leaves. After the credits, while the player is looking around the front yard and reminiscing about Pikachu, it returns, and the game continues as if Pikachu was never released. Video game review aggregators like Metacritic and Game Rankings gave the game mixed reviews. Some complaints included the simplistic music and graphics, the controls, and the limits of the voice-recognition technology, which only understood about 200 words. Because of this, and due to the many different languages in Europe and other territories (and the huge variation of regional dialect in the UK, significantly more than any other anglophone region), it was never released outside of Japan and North America. A spiritual sequel to Hey You, Pikachu!, Pokémon Channel was also developed by Ambrella. It was released on the Nintendo gamecube.
Super Smash Bros Commercial (N64)
Super Smash Bros. was the first game in the Super Smash Bros. series. It was followed by the very successful Super Smash Bros. Melee for the Nintendo GameCube and Super Smash Bros. Brawl for the Wii. Super Smash Bros. was also the fifth best-selling game on the Nintendo 64, with over 4.89 million copies sold. Nintendo Power hinted in their February 2007 issue that Super Smash Bros. may see a release on the Wii's Virtual Console service shortly before the release of Super Smash Bros. Brawl on ...